01The story
I started at twelve, in a game engine. No company in mind, only things people could feel.
I founded Zang Inc. and Zang Games on 2 February 2020. At sixteen I shipped Zombie Hazard on Steam. It failed: two reviews, then it came down. It taught more than anything that worked.
I built Availify, lead generation for businesses in Toronto, and co-founded Cozy Care with two partners, running on Zang's infrastructure. Both closed. Both left something the next thing was built on.
Today Zang is home to Heartstrings, Axile and Obscura. The goal has not changed since twelve. Zang will make films. Everything built now is how it earns that.